Hi, I’m not sure if this is a proper place to post about my product, since I’m using a custom build of Cocos2d-x for it and not the official version. But I thought that the community might be interested (and in the near future, it will possible to link to an external cocos2d-x build for those who may want to use the official release, or their own custom versions.). I will also be releasing the source code of my custom build to GitHub as soon as I get things cleaned up and finished. There will also be a link to my work on the WebOS and Mac OS X versions of Cocos2d-x on the website once the product officially launches.
CatHide is a tool that I created because I found it tedious to have to deal with all of the various IDEs and development environments in order to develop for Cocos2d-x on multiple platforms. CatHide is available on Mac OS X and features a unified editor and build environment for 4 platforms (6 if you count the Kindle Fire and Nook tablets). It doesn’t allow quite the same level of flexibility as creating a Cocos2d-x project from scratch on your own, but it does allow you to build your product on multiple platforms within one environment. CatHide also features its own native simulator that allows you to test on multiple aspect ratios, and will allow you to take screenshots soon.
The software is currently available for pre-order at a discounted price of $29.99. Pre-ordering also gives you immediate access to the current alpha build. There is still a fair deal of important features missing from the alpha build, but I am hoping to have it feature complete within a month and updates will be very frequent up until that point.
More information can be found at http://www.cathide.com