I know it’s been asked a couple of times, but it’s still quite unclear to be honest.
I’m currently evaluating both moai and cocos2d+js after filtering out a big list of engines.
I’ve worked with cocos2d, and I like the architecture / api, the fact that it’s cross platform, the community and the tools.
Now, on to my questions:
There is currently no unified networking/httprequest implementation. How much work would it be to implement this? I can see problems with threading, but that could be solved by buffering responses, and then at a certain point calling callbacks.
Is there a sample of using the facebook sdk in cocos2d/js ?
I’d like to get started with a simple example on how to create bindings.
I’ve seen the generate scripts, but it’s unclear how I should use this to create Facebook bindings and normal glue-code.
It’s also unclear how to create bindings for certain libraries on android, because everything is very iPhone oriented.
How would one manage a-sync callbacks?
Is there a working example of obfuscating or compiling to byte code?
Will there be a common repository of binding-mappings?
What is the recommended way of doing binding? A generated binding with some common glue code, or try and create a common C++ library, and export that to lua (This is kind of like moai does things)
I need a small jumpstart… After that, I’ll be ready to contribute if things look promising.