Network layer for multiplayer games

Network layer for multiplayer games
0.0 0


Hello folks!,

I am developing a game with cocos2d-x. I need to know how can I add a network layer
to allow a future multiplayer mode.



Some guys in this community are trying poco or libcurl as the network layer.


Some one can write a bit example of client and server side with pocoproject or libcurl ???

That will be awesome!

Thanks in advance!


It uses pthread, and curl


Thanks you! I will have a look!


Just found
This looks promising.