Hello folks!,
I am developing a game with cocos2d-x. I need to know how can I add a network layer
to allow a future multiplayer mode.
Thanks
Hello folks!,
I am developing a game with cocos2d-x. I need to know how can I add a network layer
to allow a future multiplayer mode.
Thanks
Some guys in this community are trying poco http://pocoproject.org/ or libcurl as the network layer.
Some one can write a bit example of client and server side with pocoproject or libcurl ???
That will be awesome!
Thanks in advance!
Thanks you! I will have a look!