I am developing a game with cocos2d-x. I need to know how can I add a network layerto allow a future multiplayer mode.
Some guys in this community are trying poco http://pocoproject.org/ or libcurl as the network layer.
Some one can write a bit example of client and server side with pocoproject or libcurl ???
That will be awesome!
Thanks in advance!
try http://www.cocos2d-x.org/boards/6/topics/6944It uses pthread, and curl
Thanks you! I will have a look!
Just found https://github.com/clawoo/NetworkOperationQueueThis looks promising.