Network layer for multiplayer games

Hello folks!,

I am developing a game with cocos2d-x. I need to know how can I add a network layer
to allow a future multiplayer mode.

Thanks

Some guys in this community are trying poco http://pocoproject.org/ or libcurl as the network layer.

Some one can write a bit example of client and server side with pocoproject or libcurl ???

That will be awesome!

Thanks in advance!

try http://www.cocos2d-x.org/boards/6/topics/6944
It uses pthread, and curl

Thanks you! I will have a look!

Just found https://github.com/clawoo/NetworkOperationQueue
This looks promising.