So i’am try to add dragonbones runtime on android studio project, and i have this fatal error #include “AppDelegate.h” file not found. How i can fix this? And how add library in my project right?
Please help me, wen i add dragonBones runtime, game not building, What i doing wrong?
can you show your (full) android.mk?
Yes
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos/audio/include)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/external/json)
LOCAL_MODULE := MyGame_shared
LOCAL_MODULE_FILENAME := libMyGame
LOCAL_SRC_FILES := $(LOCAL_PATH)/hellocpp/main.cpp \
$(LOCAL_PATH)/../../../Classes/AppDelegate.cpp \
$(LOCAL_PATH)/../../../Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes
# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END
LOCAL_STATIC_LIBRARIES := cocos2dx_static
# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END
include $(BUILD_SHARED_LIBRARY)
$(call import-add-path, $(LOCAL_PATH)/../../../cocos2d)
$(call import-module, cocos)
# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END
I’am trying include dragonBones runtime, on xcode all works fine, but in android it’s not work
It seems that dragon bones source files are not compiled.
You have to add them to LOCAL_SRC_FILES
How i can add them ?