Need help, build on android


So i’am try to add dragonbones runtime on android studio project, and i have this fatal error #include “AppDelegate.h” file not found. How i can fix this? And how add library in my project right?

Please help me, wen i add dragonBones runtime, game not building, What i doing wrong?

can you show your (full) android.mk?

Yes

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos/audio/include)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/external/json)

LOCAL_MODULE := MyGame_shared

LOCAL_MODULE_FILENAME := libMyGame

LOCAL_SRC_FILES := $(LOCAL_PATH)/hellocpp/main.cpp \
                   $(LOCAL_PATH)/../../../Classes/AppDelegate.cpp \
                   $(LOCAL_PATH)/../../../Classes/HelloWorldScene.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes

# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END


LOCAL_STATIC_LIBRARIES := cocos2dx_static

# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END

include $(BUILD_SHARED_LIBRARY)

$(call import-add-path, $(LOCAL_PATH)/../../../cocos2d)
$(call import-module, cocos)

# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END

I’am trying include dragonBones runtime, on xcode all works fine, but in android it’s not work

It seems that dragon bones source files are not compiled.
You have to add them to LOCAL_SRC_FILES

How i can add them ?