Need advice before release an Opensource project

Hi All

I’m Duong. I’m sorry if I posted to the wrong position. I’m a game developer. I’m developing a Framework based on Cocos2d-x. I have bounden V8 JavaScript engine to Cocos2d-x successfully (I ported a V8 version for iOS without jailbroken OS). My framework has some extra APIs, and supports development from remote server. Now it works on iOS, Windows and Android quite smoothly. I will complete my job in the next month.
But now, I don’t know how to release my project as an opensource project. Any one can show me what do I have to do step by step?

Thanks a lot

Thai-Duong Nguyen

You could host it on GitHub or some other public repo.

Thanks. Do I have to register anything else?

Duong,

I have bounden V8 JavaScript engine to Cocos2d-x successfully (I ported a V8 version for iOS without jailbroken OS).

Looking forward to seeing this. Have you seen the current JS auto-generated bindings for Cocos2d-X using SpiderMonkey?
http://ci.cocos2d-x.org/view/All/job/js-cxx-generator/lastSuccessfulBuild/console

Thanks!

Yes, I saw. But I want to give another solution for JavaScript. I think V8’s performance is better than others. And I also implemented many APIs which are useful for JS developer.