multithreading in cocos2d-x

multithreading in cocos2d-x
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Does cocos2d-x offer any consistent way to handle multiple threads?

Imagine that we want to load additional assets for a large level during the gameplay.



You can use pthread library. It’s included in the cocos2d-x. Or if you are using a modern compiler you could handle multithreading in a new way according to c++11 standard