Hi,
Does cocos2d-x offer any consistent way to handle multiple threads?
Imagine that we want to load additional assets for a large level during the gameplay.
thanks
Hi,
Does cocos2d-x offer any consistent way to handle multiple threads?
Imagine that we want to load additional assets for a large level during the gameplay.
thanks
You can use pthread library. It’s included in the cocos2d-x. Or if you are using a modern compiler you could handle multithreading in a new way according to c++11 standard