I know this is not efficient to have more than one spritesheet in on game scene. The problem is, since I have so many of them, sometimes, texture packer crashes. Also, I can’t find a suitable way of reusing sprites in different stages without separating them into different spritesheets. But when I do, I get some texture id error.
I have looked around and suggested solution of assigning a texture id also does not work.
I am not insisting on using splitting the sprite sheet, but any way of reusing the sprites in different game levels would be great.
sprite 1,2,3 for stage 1
sprite 1,2,5 for stage 2
and so on.