Guilherme Maia wrote:
I would be a peer-to-peer coop game (two players), and I would just need a server to route packages (unless there’s a way of directly connecting both peers) and maintain room discovery and related stuff. I took a look at photon cloud server, but I can’t tell now how many messages per room would be sent as it will be an puzzle-adventure game, with both players being able to traverse rooms, so there will be many messages being exchanged to maintain sync between games (well, can’t be a huge load as the game would be unplayable, but I’m afraid a limit of 300msgs per room won’t suffice…)
The 300msg per room limit of the indie subscriptions is per second! If you need to send around more than 300msg per second per room with just 2 players, then it’s almost certain that you are doing something wrong.
Photons Clouds msg limit can get tough when one wants to have lots of players inside the same room, who are sending messages to a lot of other players all the time, but usage that is producing enormous amounts of messages is also producing enormous amounts of traffic, which means higher hosting costs (both for you if you self host you game same as for Exit Games, which could not offer it’s cloud at the current prices anymore).
However if you really get into trouble with the message limit of the Photon cloud and don’t want to self host a Photon server, then just talk to us at Exit Games. There is always a solution.