MouseMove in Chrome causes screen freeze

There’s already an issue on github for this (devs haven’t responded):

Just posting it here to make sure devs see this.

Do any of you experience the same problem?

just as an update: the issue only appears when running the game in 30 FPS. setting it to 60 in the options makes the problem disappear. although we’d still like to use 30 because it lessens the drawing load in our game a lot obviously.

hello! One of our coders has investigated this a bit closer. It seems that the internal event handling cocos2d-html5 is using has some special cases for whenever the FPS is set to 60. This causes problems with other frame rates. A pull request for a change should arrive on github relatively shortly.