Thank you - Looking now
I recently did some testing with complexity n^2 … meaning each enemy is checked against each bullet.
Enemies and bullets are simple sprites using the default CloseNormal.png
Enemies and bullets were created with positions.
setPosition(rand_0_1() * 1000, rand_0_1()* 1000); //random in area of 1000*1000
results are followed
Tested the results many times. With the same conclusion.
I hope this helps.
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