I’d like to notify about several bugs:
1- If you create a scene in Cocosbuilder, and create a visibility animation (invisible in first frame, and visible in frame X), it will always start visible. This is, cocos2dx ignores the visible property.
2- If you set up a position animation in CocosBuilder, and configure it to be instant (not linear), cocos2d-x ignores this and smoothly moves the sprite from position A to position B, instead of just modifying the position.
I hope those bugs can be fixed soon… I’d love to know if it’s possible to have them fixed in the next scheduled build, thanks.