first of all, props on the conversion you guys made !
We are currently trying to mix cocos2d-x and cocos2d.
First of all we completely refractored the cocos2d (iphone) engine. (CCDirector is now IOSCCDirector , etc…)
Now there is one issue that we do not seem to find, it’s the following sequence :
INIT and RUN cocos2d-x WORKSPAUSE cocos2D-x WORKSINIT and RUN cocos2D-IOS WORKSPAUSE cocos2D-IOS WORKSUNPAUSE cocos2D-x SHOWS BUT DOES NOT RUNPAUSE cocos2D-x WORKSUNPAUSE cocos2D-IOS WORKS
so as you can see, the switch works, but cocos2d-x does not “tick” anymore. Anyone have an idea what could cause this ?
It is needed for a project which we’ve been working on for 5 months, and for a new feature , that we want to implement later on in Android / Windows. So that we wouldn’t have to translate it all.
With friendly regards,