Hi, I’m new to cocos2d. Thanks a lot for this beautiful multiplatform game engine.
I’m having hard time using cocos2d-x, because some class members are not documented on the API reference.
For example, CCNode, the very foundation class, is missing lots of class members on the documentation. Also, the description of m_tTransform at the bottom of the CCNode page is mixed up with lots of other undocumented members.
I think the reason is that the doxygen doesn’t recognize the lines that define those class members by preprocessor macros.
Why don’t you apply doxygen to the source code after preprocess those macros?
I would pretty much appreciate the API reference that has at least complete list of class members, and guess more people would use cocos2d-x.