Missing CCEGLView.cpp while executing win32-msvc-2012-x86.cmd of 3.0 beta 2

Hi,

got the error

Cannot find source file:

platform/win32/CCEGLView.cpp

my env is win7, cmake 2.8, need to make change on the CMakeLists.txt? but have concern that this script should have been tested before, why here’s an error like this? Or I missed something?

build log

– The C compiler identification is MSVC 17.0.50727.1
– The CXX compiler identification is MSVC 17.0.50727.1
– Check for working C compiler using: Visual Studio 11
– Check for working C compiler using: Visual Studio 11 – works
– Detecting C compiler ABI info
– Detecting C compiler ABI info - done
– Check for working CXX compiler using: Visual Studio 11
– Check for working CXX compiler using: Visual Studio 11 – works
– Detecting CXX compiler ABI info
– Detecting CXX compiler ABI info - done
Using chipmunk …
– Configuring done
CMake Error at cocos/2d/CMakeLists.txt:153 (add_library):
** Cannot find source file:

platform/win32/CCEGLView.cpp**

Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
.hxx .in .txx

– Build files have been written to: C:/ShortCut/loppp/Zihong/mobile app/mac os share/cocos2d-x-3.0beta2/build/win32-msvc-vs2012-x86
Press any key to continue . . .

seach for
platform/win32/CCEGLView.cpp
change to
platform/desktop/CCEGLView.cpp

and it works …

I think it has only been compiled in mac os env and not in win32 env for this version…