Hello,
I have a full codebase with lots of ccb that I’m going to migrate from V2 to V3.
At the same time, since CocosBuilder is no longer maintenained, I want to migrate to a supported UI builder. As far I know, that leaves me with either SpriteBuilder or Cocostudio. Is there other alternatives too ? (I don’t think so)
Here is the rundown of each choice, from my point of view:
SpriteBuilder
- run on Mac
- continuation of CocosBuilder
- doesn’t support old ccb format (there is a script, but it’s not 100% good)
- 3rd party support for cocos2d-x (Jacos2d-x: http://jacos2d-x.org/jchome/)
Cocostudio
- support old ccb format (can someone confirm that?)
- maintained by Cocos2d-x team
- seems to have a lot of features
- Mac version is in alpha. Does someone who tried it know if it’s stable enough for production work?
For me, not having a Mac version is close to a deal-breaker, as I can’t afford having another computer, dual-boot is not practical, and a VM uses too much resources.
What’s your opinion?