Hello Cocos2D-X Community,
I’m working on an iOS app that is already on the store. I’d really like to move the app to this framework because it would allow me and my peers to work on the same codebase for every platform.
I know that it’s possible to add Cocos2D-X to an existing Android codebase: http://jpsarda.tumblr.com/post/26000816688/integrate-cocos2d-x-c-into-an-android-application
I know that it’s possible to add Cocos2D-X to a new iOS and new Android codebase: http://www.raywenderlich.com/33750/cocos2d-x-tutorial-for-ios-and-android-getting-started
What I need to do is add Cocos2D-X to an existing iOS and Android codebase, and edit the same C++ code for all platforms.
When I try to add the library to iOS, I get the error:
'platform/CCPlatformConfig.h' file not found. I think this is due to Xcode using groups and Cocos2D using folders.
Where is there a resource where I can learn how to build Cocos2D-X for an existing Cocos2D codebase on iOS?