Memory

I was just doing some testing, and I have 75 unique images ala 150kb each. When i load all the images at once, the memory first increases as expected, around 150kb for each image.
Thou after a while the memory cost for each image steady rises to more then 2mb for each time i load the image. So in the end the memory has increased with around 70mb instead of the 10mb is should have been.
What is happening here? Can someone explain?
:stuck_out_tongue:

Where do you observe amount of memory (task manager)?

I use perfom in windows

At first, maybe you forget to call sprite->release() somewhere.
And then, the powervr opengles1.1 library leaks sometimes on win32, it’s a known bug.