Hi Everyone,
I have a problem with the memory in my project.
I’m using 5 CSprites with the next line:
sprite1->setTexture(CCTextureCache::sharedTextureCache()->addImage"image1.png");
And for example in my scene with the profiler I have 40M in running time.
When I change of scene calling the OnExit function have:
CCTextureCache::sharedTextureCache()->removeUnusedTextures();
But when I change the scene replacing the previews. the memory never decrease and when I enter again to the preview scene the memory increase because the 5 sprites that I create.
Im triying to use:
sprite1->removeAllChildrenWithCleanup
sprite1 = null;
CCTextureCache::sharedTextureCache()->removeAllTextures();
But my memory continue in 40M.
Anyone have an idea?