I have a problem with the memory in my project.
I’m using 5 CSprites with the next line:
And for example in my scene with the profiler I have 40M in running time.
When I change of scene calling the OnExit function have:
But when I change the scene replacing the previews. the memory never decrease and when I enter again to the preview scene the memory increase because the 5 sprites that I create.
Im triying to use:
sprite1 = null;
But my memory continue in 40M.
Anyone have an idea?