My game has some 5-7 1k textures. the game runs on ipad 3(with occasional low memory warning ) but crashes on ipad 2.
i use spritecache addsprtiewithfile …. at the end of the scene (onExit of the main layer) i removesprite from the cache … then i remove unused texture from texture cache
i also remove specific textures by name… but in the activity monitor the real memory keeps increasing but no leaks….
i don’t retain any of the objects to my knowledge( i use create and not new). And the things i add to ccdictionary i remove it at the end…
What should i do? how to make sure the memory is deallocated?
Any help would be appreciated.