I have been doing some great stuff with the airplay version of cocos2d-x so thanks to everyone who made it happen.
Unfortunately during my development I have noticed that memory seems to be leaking all over the place. I thought it was my app but having loaded up the cocos2d test bed it seems the same happens in that.
I’m developing on PC and am monitoring the memory usage using the Airplay Simulator - Metrics - Memory tracking. I was going mad trying to work out what I hadn’t freed in my own code but as the tests are leaking it looks more like a cocos2d framework issue?
If you load up the testbed and just leave the app running on the menu - Heap 0 slowly continues to decrement.
If you then go into one of the test and back out, the memory never goes back up, like nothing is being freed. I.e. keep clicking ‘Actions Test’ - ‘Main Menu’ - ‘Actions Test’. If you do this with some of the worst ones (parallax, tilemap) it will run of memory really quickly and crash.
Has anybody noticed this before or have any idea of what is causing it?
Has anybody released anything using this port yet? I really like developing on PC and would love to carry on doing so but obviously having memory issues like this isn’t going to make that possible.