Memory leak in particle system V3 Beta 2

I have been using V3 Beta 2 to develop with but have noticed that ParticleSystemQuad object does not seem to free all its memory on an auto release.
You can see with this simple example using default project and ExplodingRing particle plist from TestCpp, memory usage keeps going up when a new particle is made even through old particle is released.
I tried the same example on V2.2 and the memory is released correctly.

bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    
	closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Point::ZERO);
    this->addChild(menu, 1);

	_particle = ParticleSystemQuad::create("/gfx/ExplodingRing.plist");
	_particle->setPosition(Point(visibleSize.width/2,visibleSize.height/2));
	this->addChild(_particle);

    return true;
}

void HelloWorld::menuCloseCallback(Object* pSender)
{
	Size visibleSize = Director::getInstance()->getVisibleSize();

	this->removeChild(_particle,true);

	_particle = ParticleSystemQuad::create("/gfx/ExplodingRing.plist");
	_particle->setPosition(Point(visibleSize.width/2,visibleSize.height/2));
	this->addChild(_particle);
}

do you fix it, i find cocos2d-x 3.0 cn have this problem too.

This may help you guys