Hi guys, and thanks for this awesome product! It’s really neat to have such a nice API and the portability in one!
I’m quite new to all this, but I’ve built the HelloCpp project in samples and realized it’s eating up my memory:
./HelloCpp & while true do cat /proc/$!/status | grep VmSize sleep 5 done
cocos2d-x debug info [Ready for GLSL ] cocos2d-x debug info [Ready for OpenGL 2.0 ] VmSize: 152384 kB VmSize: 158148 kB VmSize: 163444 kB VmSize: 169508 kB VmSize: 174940 kB VmSize: 180356 kB VmSize: 185484 kB VmSize: 190856 kB VmSize: 196132 kB VmSize: 201408 kB VmSize: 206864 kB VmSize: 212292 kB VmSize: 217912 kB VmSize: 223512 kB VmSize: 229268 kB
What’s the cause of this? I’m trying to use Valgrind —tool=massif but can’t really find anything useful.
Using version cocos2d-2.0-x-2.0.3 on:
$ uname -a Linux kth 3.5.6-1-ARCH #1 SMP PREEMPT Sun Oct 7 19:30:49 CEST 2012 x86_64 GNU/Linux
What could be causing this?
Note that, as mentioned here, I can’t see a any TTF labels, but memory gets eaten even without any TTF labels in my scene.