I am trying to add some particles to my game, but I suffer memory leaks. I thought it was my fault, but when I am trying the “particle test” example in the “tests” application given with the cocos2d-x package, it seems that there is a memory leak. When switching from a particle example to another (fire to galaxy, etc.) with clicking the big green arrow, some memory is not freed. Under the windows task manager, the memory used by “tests.exe” increases progressively everytime I click on the green arrow.
Apparently I am not the only one having this problem, like in the post here:
Do you have a solution for this issue?
thanks for your help