I have a major problem with the memory increasing over time.
When I remove the CCSprite from the CCSpriteBatchNode, the memory doesn’t decrease(see form the task manager).
Over time, about 2 hours, my game will be run out of memory.
I did many tests and found that if I didn’t use CCSpriteBatchNode, frame rates should be very low but the memory would not increase so many.
Sorry for so poor English.