Memory display

Hello,
I have an issue on my game obj-c to c++ conversion.
Can I display somehow (CCLOG ?) memory that my app is currently using ?
I want to make sure that all unsued (previous scene) graphics are removed from memory when new scene is loaded cause it works on iphone, but crushes on android device where (afaik apps have limited virtual memory pool).
Cheers,
Barti

Hello,
mayby can you help monitoring of texture memory.

http://www.cocos2d-x.org/boards/6/topics/4039?r=4144#message-4144

MG