Making PList Particle Effects Work with 71Signals ParticleDesigner

Hello Cocos2d-x, today I have a question about CCParticleSystemQuad and ParticleDesigner.

I have a plist (attached) which I load with this code.

@ CCParticleSystem* emitter = CCParticleSystemQuad::create(“blood.plist”);
this~~>addChild;
emitter~~>setPosition( this->getSprite()->getPosition());@

When that code is run, the particle is added to the layer in the correct position, and it emits particles.

My challenge is that it does not look like the one in ParticleDesigner in several key areas.

The most obvious — the code above will generate a particle generator that runs continuously unlike the preview in ParticleDesigner, which runs once and stops.

Can anyone help me here?


blood.plist.zip (0.8 KB)