I’m a game developer looking to develop a widely cross-platform game, namely on Windows Desktop, Mac OSX, iOS and maybe Linux. I like the cocos2d-iPhone version because of the tools it has, but I’m wondering how easily that is ported over to cocos2d-x. Is it easier to code it in obj-C and cocos2d-iPhone or would it be easier to code in cocos2s-x and port it to iOS. Also which one is easier to code and is less buggy?
I looked around the forums but didn’t find anything like my situation.
Thanks in advance, any advice helps.