I already posted a similar question in another thread, but wanted to open this one now to be really specific on the issue.
I’m pretty new to cocos2d-x and wonder how you guys maintain your projects (IDE-wise).
We’d like to develop for several platforms, which probably is not an uncommon thing to do, since that is one of cocos2d-x’s strengths, right?
So how do you handle situations like adding/removing a file from XCode and then open the same project on Eclipse (for instance). Do you really manually add/remove the files from the project? There must be better ways, I guess, but since cocos2d-x does not support cmake yet (I don’t wanna start with that again), I can’t really understand how this could be done easily.
Minggo Zhang mentioned something about using “command” in this thread (http://www.cocos2d-x.org/boards/6/topics/24972). Does that mean you use python scripts to generate your project files each time you modify the project?
Please share your wisdom with me.
Thanks in advance!