I just want to make a little, simple 2D skeletal animation with allows me to read the part of the slices from a png file and make my skeleton and move some bones: Head, neck, torso, legs arms, maybe somo other objects, like gun, or other items in hand.
The Editor should allow shape transforms and should has Inverse Kinematics and it generates and Android NDK, C code which plays it in OpenGL, maybe iPhone support, but can’t find any, and searching webpages watching tutorials like 4 or 6 th week.
Spine is to expensive for me with they 230+ usd and must use they runner, doesn’t generate runnable, native code.
Spriter has other issue.
Sprite Builder for Android is in Beta and it will not be free.
I was hooping on this, integrated with Cocos 2D-x, but no luck.
I don’t have the knowledge (yet) how to write a good skeletal animation runner code, for OpenGL - for 2D canvas maybe I could… if I would write the editor.
I would be very happy if I would find the a simple editor, but it seems the best option it is to learn the Blender and make there 2D objects, paint they texture, make animation: run, shot, jump, die, export to some binary format and write a parser , a C code generator for that, but that has a huge learning curve and lot of work.
Unity for 4500 usd it isn’t reasonable for me: pro+android+ios, neither pro+android for 3000 usd and aI don’t want they splash screen
Any idea? - maybe I missed something? - a library, a framework?