Hi all, i’m very new to cocos2d-* and never built anything in it yet other than the examples.
In my search in these forums and on the internet, i haven’t found a definitive answer to:
Have you developed a cocos2d game with usb gamepad support ?
these would obviously target one of linux/win32/mac/(and now android)
although i am developing on mac.
if so, can you please guide me on how to listen on gamepad events on c++ mac target?