I’m trying to get an iOS/Android app running on OS X, but am hitting a brick wall when it comes to resizing the window. Specifically, I’m trying to call “reshapeProjection()” on the shared director, but it doesn’t seem to make any difference to the surface size. I’ve tried resizing all the views I can find, but still not getting anywhere unfortunately.
What’s the best way of resizing a Cocos2d-x window so that everything gets scaled as you’d expect?
Thanks in advance for your help,