We are happy to announce releasing LWF for C*+ with Cocos2d-x renderer!
LWF is a framework for 2D User Interface and 2D Animation. It is based on an animation data converted from an Adobe Flash SWF file. GREE, Inc. already released LWF for Unity, HTML5 and of course, Cocos2d-html5.
Using Gree’s SWF with cocos2d-html5 in HTML5 forum thread.
LWF for HTML5 demo http://gree.github.io/lwf-demo/html5/lwf-loader/sample3.html
Please take a look at the presentation for the detail of LWF.
And then, finally, we are releasing LWF for C*+ and Cocos2d-x renderer! It’s under the zlib License.
* LWF for C*+
* LWF Cocos2d-x renderer
* LWF Lua binding
LWF for C*+ does not depend on any game engine or environment but only C03 and C03 standard library. And LWF Cocos2d-x renderer depends on Cocos2d-x 3.0alpha1 or later. We don’t have any plan for supporting Cocos2d-x 2.x. LWF Lua binding isn’t intend to use only on Cocos2d-x Lua binding, you can use it with Cocos2d-x C++ project.
LWF is easy to use with Cocos2d-x.
LWFNode *lwfNode = LWFNode::create(“sample.lwf”);
For further information, please visit the project GitHub page at http://gree.github.io/lwf/ , I hope we will soon add more samples and documents.
Happy Holidays and Hacking!