Ludumdare 27 Games using Cocos2d-x/html5!

Well LD27 came and went this past weekend, I was curious to see if anyone else useding cocos2d-x/html5 for their entry! If you did please share!

Myself and a friend used Cocos2d-html5 for our entry. It was a bit ambitious for a 72 hour game (we didn’t get to sound :() but I’m pleased all the same!

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=22908

I also used cocos2d for the LD27 compo!

The game is The Barrier http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25867

In your entry you recommend Chrome as you say there were lot of problems with Firefox. What kind of problems hve you encountered?

Well, I just tried the post-comp version in Firefox, the background music wasn’t playing, it lags periodically, and it crashed at some point. A friend of mine had other issues. We used Chrome while developing the game for the game jam and didn’t have time to work out issues on firefox :).

Your game is cool, pretty tough!

Is there anyone else who used Cocos2d-html5?

Do you have the music only in .mp3? Firefox doesn’t support it, you can provide an .ogg version (I think Firefox will add support for mp3 in the near future, don’t know when).
You can supply the music in .mp3 and .ogg and cocos will load the one supported by the browser (if it supports both, it will load… the first?).

Ah I see, yea that’s it. Good to know!

Awesome!

Congratulations to both of you! I was thinking about joining up as my first LD, but I had another kind of game-related jam that weekend (and a nasty final exam on the following tuesday ’^^).

Are you guys interested in sharing the code or some advice as to what tools you used for development?

BTW:
¬Kimberlin: indeed, the game behaves strangely on FF, it runs quite slower than on chrome, and I had some weird bugs with the buttons/switches and death. The music played fine ’tho :stuck_out_tongue:

¬Luis: nice to see a fellow countryman here! But I’m quite sure I’m finishing that sprint in less than 10 seconds and the game won’t acknowledge me D:

There’s a couple timing issues that will occur on Chrome (and I believe on others as well) around death, especially during the escape section, all good things to learn.

Since it’s Javascript/HTML5, the source code is available anyways on the page ;).

For tools, this is what we used:

Source control: git using BitBucket to host our repot
IDE: IntelliJ IDEA
Art: Photoshop CC
Level Editing: Tiled
Sound Effects (post-comp): bfxr
Music (post-comp): autotracker.py

Sebastián, you have to finish the sprint in EXACTLY ten seconds! No more, no less.

Tools I’ve used:
* git
* Photoshop
* Otomata (for the music)
* Sublime Text
* Bash (one script to make a release version of the game)
* Google Closure compiler

You can see the whole development in the timelapse video: http://youtu.be/2Nchhh_IwtQ

As for sharing the code, I was thinking of maybe creating a github repo for it but haven’t decided yet if I will release it.

Suerte con el final!

C.J. Kimberlin wrote:

There’s a couple timing issues that will occur on Chrome (and I believe on others as well) around death, especially during the escape section, all good things to learn.
>
Since it’s Javascript/HTML5, the source code is available anyways on the page ;).
>
For tools, this is what we used:
>
Source control: git using BitBucket to host our repot
IDE: IntelliJ IDEA
Art: Photoshop CC
Level Editing: Tiled
Sound Effects (post-comp): bfxr
Music (post-comp): autotracker.py

bfxr and autotracker.py are awesome!
Have you tried cgMusic? http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/

BTW, what’s the deal with IntelliJ IDEA? Is it free? I thought it was just for Java, does it have some sort of auto-complete features for JS?

I didn’t try to check for the code because I assumed you’d had compiled it wih closure or something like that. Right click save file it is!

Luis - wrote:

Sebastián, you have to finish the sprint in EXACTLY ten seconds! No more, no less.
>
Tools I’ve used:
* git
* Photoshop
* Otomata (for the music)
* Sublime Text
* Bash (one script to make a release version of the game)
* Google Closure compiler
>
You can see the whole development in the timelapse video: http://youtu.be/2Nchhh_IwtQ
>
As for sharing the code, I was thinking of maybe creating a github repo for it but haven’t decided yet if I will release it.
>
Suerte con el final!

Otomata is great, I discovered last year during my cellular-automata-obsession phase and just forgot all about it later ’^
Y\ gracias,\ me\ fue\ para\ el\ ojete!\ ’
^

Hi. I made a Cocos2d-x game with a couple of friends for the LD27. You can check it here :
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25586

We are now planing to polish it, change and add a few mechanics, develop more content (new levels/ambientation) and release the mobile versions of the game.

C.J. Kimberlin wrote:

There’s a couple timing issues that will occur on Chrome (and I believe on others as well) around death, especially during the escape section, all good things to learn.
>
Since it’s Javascript/HTML5, the source code is available anyways on the page ;).
>

I can get the js code easily, but sadly I’m failing miserably at trying to get your assets so I can toy around with your code. It seems to be some sort of privacy restriction on the hosting… Can I nag you with making a .zip with all the thingies inside pretty please with sugar on top?

Guillermo
Nice art. The game looks very nice.