Ludum Dare 37! Made with Cocos Creator

Made a game by myself during last weekend for the Ludum Dare 37 game jam. Feel free to check it out and let me know what you guys feel about it.

Ludum Dare Entry: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=123782
itch.io link: https://jakebooyah.itch.io/polygon

3 Likes

congrats. How did you find Creator was to use in a competition?

Any feedback for the Cocos Creator based on the game jam experience.

@nite @slackmoehrle I was using cocos creator at a daily basis before the game jam. Overall I think you guys did a great job creating something like cocos creator. Back in the days where i only used cocos2d-x, there were lots of fumbling task at getting simple things work. Kudos to that and keep up the good work.

There’s only a few slight hiccups on the creator editor side. Sometimes the editor went crazy and consumed lots of memory until i restarted it. The lag at the editor between saving a new script triggering the editor to recompile is a slight hassle to the work flow. There’s a few times i forgotten that the editor is recompiling and I went on and tried to work on it would cause it to freeze and crash.

I knew you guys are working on C++ cocos creator and I’m excited about it. JS is still not comparable to the C++ version in terms of performance in my opinion. Something lacking right now would be the physics engine. Anyhow I’m glad there’s a tool like this at handy. Thanks all the peps that had worked and working on this!

ps: progress bar was made using ccPageView. thank you for bringing it onboard! =D

Thank you for choosing Creator!

For recompiling hassle you can disable auto recompile in Preferences panel.

Physics engine is on the way, should be available in v1.5.

Thanks for the suggestion @nantas2! I have tried using the disable auto recompile setup. But sometimes compiling manually causes creator to go blank grey screen. Is this a known issue?