Hello! We have been doing a game for couple of months and now it is in Steam Greenlight!
Description:
The game is athmospheric physic puzzle game where your job is to lead
light drops through different levels. There are many different kind of
obstacles from basic blocks to gravity fields. The game will consist of
75+ levels and a little storyline.
Background story:
The game world that we call Umbralite is a world of light and shadow.
Light and dark once created something abiotic here. Something that is
dependant of both of these forces. Shadowfolk.
Wolg’ Wol was the first shadow to appear. Wolg was created by the first rays of light that found Umbralite.
More shadows started to appear quickly. Shadows soon habited the realm
of Umbralite as their own and a kingdom of sorts was born.
It is considered that the sudden shifts in the balance are what caused something to awaken deep in the core. A pitch black entity that would obstruct all light from Umbralite. Without light the shadowfolk are in danger of vanishing and they would have already, if it weren’t for the lowglow blocks.
Now the shadows survive with the light of lowglow. And the shimmer of lowglow is just barely enough to
hold back the entity of darkness, Omnishade, at bay. Shadows are struggling while the darkness tries to
find a way to spread uninhibited and swallow everything in its way.
Tehnical:
The game is made using Cocos2d-x framework via C++. Levels are done with
our own created level editor where you can place all the obstacles and
set parameters and materials for them. Physic simulation is done in
Box2D physic engine with little tweaks.
Publishing:
The game will be released on PC, Android and iOS. We have been on Steam
Greenlight since the end of July 2015. The game itself will be released
late 2015.
Screenshots:
https://dl.dropboxusercontent.com/u/59285663/LowGlowMaterial/dropSceenshot.png
We iterated our graphical style for a while and this was our first one.
https://dl.dropboxusercontent.com/u/59285663/LowGlowMaterial/borderSceenshot.png
This was the style we wanted to continue working with.
https://dl.dropboxusercontent.com/u/59285663/LowGlowMaterial/Capture_editor.PNG
Screenshot from our editor that we use to make levels. (The editor is a little bit cryptic and need hours to learn but it works )
Currently under developement:
At the moment I am coding chapter menus and level menus. We are trying
to get some cool ideas for it as we dont want it to be too generic.
Links:
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=486646494
Cinematic Trailer: https://youtu.be/p1OAX84AZKc
Gameplay Teaser: https://youtu.be/J2g8xG6xaqo
Thanks for your time I hope that you liked it! Questions and comments are welcome!