Loading /Splash Screen for Android & iOS

How do you implement splash / loading screen for cocos2d-js on Android & iOS , For web you can change the image cc._loaderImage but how do you implement it for the native in cocos2d-JS

How? Anyone don`t know?

@slackmoehrle help pls!!

I don’t know for Android, actually, without looking. For iOS, you need to specify a launch image

Notice in proj.ios_mac/ios/ there are files called Default*****.png

1 Like

Why not create a separate scene with your logo and replace it with another scene after a few seconds?

There would still be a small delay while the app loads and nothing is shown.

I mean to start a scene with only your logo, then load your resources, then replace the scene/layer. The delay will be very small, since the resources are loaded after the start of the logoScene.

It also provide multi-resolution support for the logo.