I’m new on the forum, so don’t throw rocks at me if that topic as been discussed before. Didn’t find anything on google either.
I’m working on a games using tile maps. but we want these stages to be really big (i.e. 450 x 450, maybe even more). Tiles size are 48x48.
To avoid performance issues, we want to split each stage into 3 sections (150,150). When we would reach a certain point in the game, we want to start loading the next sections in the background.
while loading, we need the game to be playable. So we thought about loading the tile map into a thread and simply add it to the game once it’s ready.
How feasible is that?
We are aware of that EAGLview problem in cocos2d where you can’t call opengl calls in a thread.
Any input/ advice would be appreciated.