Loading and Initializing CCScene from applicationDidFinishLaunching

hey guys!

just trying to load a scene from my AppDelegate::applicationDidFinishLaunching

I tried

bool AppDelegate::applicationDidFinishLaunching()
{
    ...

    // create a scene. it's an autorelease object
    CCScene *pScene = MyScene::node();
    // run
    pDirector->runWithScene(pScene);

    ...
}

and then initializing

bool Scene::init(){
    // add layer as a child to scene
    CCLabelTTF* label = CCLabelTTF::labelWithString("Hello World", "Marker Felt", 64);
    this->addChild(label);
    return true;
}

I am wondering whether there is and C*+ equivalent to this:
<pre>
*(id) node {
return [[[self alloc] init] autorelease];
}

Any help is appreciated