First of all thanks to all for this wonderful effort, esp Max.
I have a little problem which is causing a huge problem.
Im porting a Hires iphone game to multi platforms, and hence im using all iphone resources.
I use plists to load images/animations.
But when I use multiple plists or a single large plist with many sprites on it the memory utilizatiuon is so huge it causes the game to crash.
(this happens when I load the plist)
I debugged it to a certain extent till the xml parser helper class and i notice it crashes there(actually, technically its not a class but a memory leak which causes a huge jump in memory consumption, even if I set icf file to 100megs)
any ideas what might be a problem is this a known bug?
I notice another user Andre Park had the same issue, did he manage to fix it if so please let me know.Thanks.