the thing is, i might have a popup for example, that is not drawn and used at the moment, but might be used if the play cicks on a button. and i don’t want to load this every time he clicks on a button, therefore i preload it when i start the scene that contains this popup.
So not sure if this function would just remove it if it is unused in the level at the point of calling the remove texture function?
I could just call it on every new(as suggested in the comments) scene before preloading everything, but that would cause problems when i go to another scene that uses this texture(popup) and cause unnecessary unloads/loads.
Thats why i wanna do it manually.