Link error visual studio cocos 3.0

Hi

I am trying to make onTouchEnded work and after a couple examples i modified the helloworld to look like this:

#define __GAME1_SCENE_H__

#include "cocos2d.h"
USING_NS_CC;

class Game1 : public cocos2d::Layer
{
private:
	LabelTTF* label;

public:
    static cocos2d::Scene* createScene();


    virtual bool init();
	virtual void onEnter();
    
    // a selector callback
    void menuCloseCallback(cocos2d::Ref* pSender);

	//touches handler
	virtual bool onTouchBegan(Touch* touch, Event* event); // When touches are started.
	virtual void onTouchEnded(Touch* touch, Event* event); // When touches are ended.

    // implement the "static create()" method manually
    CREATE_FUNC(Game1);
};

#endif // __GAME1_SCENE_H__

#include "Game1.h"

Scene* Game1::createScene()
{
    // 'scene' is an autorelease object
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
    auto layer = Game1::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool Game1::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();


    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(Game1::menuCloseCallback, this));
    
	closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Point::ZERO);
    this->addChild(menu, 1);

    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    
    label = LabelTTF::create("Hello World", "Arial", 24);
    
    // position the label on the center of the screen
    label->setPosition(Point(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - label->getContentSize().height));

    // add the label as a child to this layer
    this->addChild(label, 1);

    // add "HelloWorld" splash screen"
    auto sprite = Sprite::create("HelloWorld.png");

    // position the sprite on the center of the screen
    sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    // add the sprite as a child to this layer
    this->addChild(sprite, 0);
    
    return true;
}

void Game1::onEnter(){
	Layer::onEnter();


	auto dispatcher = Director::getInstance()->getEventDispatcher();
    auto listener = EventListenerTouchOneByOne::create();

    listener->onTouchBegan = CC_CALLBACK_2(Game1::onTouchBegan, this);
    listener->onTouchEnded = CC_CALLBACK_2(Game1::onTouchEnded, this);

    dispatcher->addEventListenerWithSceneGraphPriority(listener, this);
}


void onTouchEnded(Touch* touch, Event* event){
	Point location = touch->getLocationInView();
	auto sprite = event->getCurrentTarget();
	sprite->setPosition(0,0);
}


void Game1::menuCloseCallback(Ref* pSender)
{
    Director::getInstance()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}

I am getting the following errors (LNK):

error LNK2001: unresolved external symbol “public: virtual bool __thiscall Game1::onTouchBegan(class cocos2d::Touch *,class cocos2d::Event *)” (?onTouchBegan@Game1@@UAE_NPAVTouch@cocos2d@@PAVEvent@3@@Z) D:\cocos2d-x-3.0rc0\tools\cocos2d-console\Game1\proj.win32\Game1.obj Game1

error LNK2001: unresolved external symbol “public: virtual void __thiscall Game1::onTouchEnded(class cocos2d::Touch *,class cocos2d::Event *)” (?onTouchEnded@Game1@@UAEXPAVTouch@cocos2d@@PAVEvent@3@@Z) D:\cocos2d-x-3.0rc0\tools\cocos2d-console\Game1\proj.win32\Game1.obj Game1

Also i am getting some warnings like:
warning LNK4098: defaultlib ‘libcmt.lib’ conflicts with use of other libs; use /NODEFAULTLIB:library D:\cocos2d-x-3.0rc0\tools\cocos2d-console\Game1\proj.win32\MSVCRTD.lib(cinitexe.obj) Game1

I am using Visual Studio Express 2012 and cocos2dx 3.0rc0
I can’t figure what is causing the errors, can someone plz help me understand what am i doing wrong?

Thanks

You need to prepend “Game1::” to your definition of onTouchEnded. Without it, the compiler doesn’t see it as a member function, and fails to link.

Also, you need a Game1::onTouchBegan

Oh boy…i must be blind…kinda rusty here…those are basic mistakes…TY!