I got an error like: “libpng error: CgBI: unhandled critical chunk”
with v3.0 alpha0.
I’ve searched about this error but there is no articles in this board and just a few in google.
This is a new error to me. The v3.0 alpha0-pre worked all well.
I’ve tested with iPhone 5 device and iPad mini device.
Could somebody tell me how could I solve this problem?
I’ve solved the problem by ‘create-multi-platform-projects.py’.
I made a new project template and registered all my sources to it.
But I still get an error messages as below:
libpng warning: iCCP: known incorrect sRGB profile
PNG images are not being shown correctly.
It seems that there are some problems about processing alpha of PNG.
I attach two shots and two original png source.
tested cocos2d-x version: v3.0 alpha0
devices: iPhone 5, iPad mini
If you get this error when trying your app on the device, you have PNG compression on in Xcode, in Xcode 4 goto “Build Settings” search for PNG in the search box and turn off PNG compression…
If you get this error when trying your app on the device, you have PNG compression on in Xcode, in Xcode 4 goto “Build Settings” search for PNG in the search box and turn off PNG compression…
It was already turned off like “compress png files: no”
But the errors were occurred
I’m having the same issue, the compress png setting is turned off but I the error still occurs. I just updated to Xcode 7.3 and iOS 9.3. My code works in simulator but not my iPhone. I’m trying to load a TMXTiledMap and make every tile into a sprite to be able to click on them.