I’m using the httpClient from cocos2d::extension which requires libCurl.
My project is multiplatform, and I need this macOs target too. The libcurl is not provided in cocos2d-x archive for MacOS, what should I do to compile my project using curl on macOs?
Hum okay, but why is MacOS prebuild library not provided while it is for other targets?
Is there a reason? (too few people using it considering how big it is in the repository? easy to build compared to other targets? …)
I wouldn’t have any idea. I usually compile my 3rd party dependencies on my own. It provides me control and a level of things being standard from platform to platform, version wise.