Level Editor with Physic Support for Cocos2d-X

Recently i was developing a small game like skywire by using the Physics engine of cocos2d , i have to define a track for the tram sliding along, Obviously,the track is a static body ,but the problem is i have to define shape for the body, is there a mothod by which can i define the track which is printed on a .png picture as a static body and its edge as the shape ?
can i use the tool to work out the problem? you knonw the track is so Complex.

Hey, what you can do, is draw the track from multiple sprites or using one single big image file and then draw the shapes using bezier lines. You can assign physic properties like friction, is sensor, bounciness just like on any normal body.

yeah, those bending part of the track need to use the Bezier curves , do you mean the tool can support to draw shapes like Bezier lines?

Yes, it supports beziers - can be used as collision shapes or as paths

hi
can it support soft body physics??