"Less triangles means more pixels saved and therefore less to draw!"

The documentation for Polygon Sprites states “Less triangles means more pixels saved and therefore less to draw!”, but their example clearly shows a sprite with many more triangles (2 vs ~19). It avoids delving into the details, but in this particular example, an excess of 17 triangles which saves drawing ~6000 pixels is a performance saver, correct? In what cases would a polygon sprite be less efficient? Is this just for sprites with lots of outer transparent pixels?

Yes, I think this is a poor choice of words. @ricardo can you suggest better wording here?

It should read:

  • more triangles -> more pixels saved
  • or the inverse: less triangles -> more pixels drawn
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I will correct and update.