Hi!
Im testing a fake zoom in ( changing layer scale) and I found this problem:
- I have a few physics bodies of X size
- after doing a LAYER->setScale(0.5) all of my bodies appear to be (to screen) half size … as expected. EXCEPT ONE.
the sprite size is reduced to half, but the physicsBody still the same scale than before. It didnt change.
example (showing with debug):
Maybe its a coincide, but its the only CIRCLE collider
Any ideas why is this failing?
is this a bug?