latest version cocos2d-x 2.1.3 JS project
//cc.PhysicsSprite undefine .
//cc.GLNode.extend = cc.Class.extend; undefine ………
latest version cocos2d-x 2.1.3 JS project
//cc.PhysicsSprite undefine .
//cc.GLNode.extend = cc.Class.extend; undefine ………
Did you invoke
sc->addRegisterCallback(register_cocos2dx_js_extensions);
sc->addRegisterCallback(register_all_cocos2dx_extension_manual);
in Appdelegate.cpp?
Yes , i did. code just like this
ScriptingCore* sc = ScriptingCore::getInstance();
sc~~>addRegisterCallback;
sc~~>addRegisterCallback(register_all_cocos2dx_extension);
sc~~>addRegisterCallback;
sc~~>addRegisterCallback(register_all_cocos2dx_extension_manual);
sc~~>addRegisterCallback;
sc~~>addRegisterCallback(jsb_register_system);
sc->start();