latest version cocos2d-x 2.1.3 JS project cc.PhysicsDebugNode. undefine

latest version cocos2d-x 2.1.3 JS project

//cc.PhysicsSprite undefine .

//cc.GLNode.extend = cc.Class.extend; undefine ………

Did you invoke

sc->addRegisterCallback(register_cocos2dx_js_extensions);
sc->addRegisterCallback(register_all_cocos2dx_extension_manual);

in Appdelegate.cpp?

Yes , i did. code just like this

ScriptingCore* sc = ScriptingCore::getInstance();
sc~~>addRegisterCallback;
sc~~>addRegisterCallback(register_all_cocos2dx_extension);
sc~~>addRegisterCallback;
sc~~>addRegisterCallback(register_all_cocos2dx_extension_manual);
sc~~>addRegisterCallback;
sc~~>addRegisterCallback(jsb_register_system);

sc->start();