I’ve been testing different texture format and texture compressions to choose the right format due our performance and multi-platform needs. I can say that I can’t find a format that will work in all the platforms and I find that was a problem.
I attach a table with the different tests I’ve done.
I find that the HTML5 compressed texture support is minimal, it doesn’t support texture formats that WebGL can support as PVR, PVR.CCZ or PKM. It’s a problem we can’t use other image compressions than PNG or JPG.
Are you planning to upgrade cocos html5 to implement support of texture compression?
Screenshot 2013-11-28 11.55.29.png (53.0 KB)