LabelTest crash

Hello,

LabelTest crashes on ‘Atlas3’ test. The error occurs on line:
addChild(label1, 0, kTagBitmapAtlas1);

Basically, very attempt of adding CCLabelBMFont causes crash.

Crash log from cocos2d-1.0.1-x-0.12.0\tests\test.bada\sdk2.0\DebugInfo\stackFrame.txt:
PC: 0x1D0A8210 LR: 0x1D06FBC4 Stack PTR : 0x09ABE87C 0x1D0A8210 [Platform Fns] 0x4004DFEE [Platform Fns] 0x4004D916 [Platform Fns] 0x6AB0E064 glDrawElements_1 0x6A99BE78 cocos2d::CCTextureAtlas::drawQuads() 0x6A9A9C58 cocos2d::CCSpriteBatchNode::draw() 0x6A9A9CF2 cocos2d::CCSpriteBatchNode::visit() 0x6A9FCD70 cocos2d::CCNode::visit() 0x6A9FCD70 cocos2d::CCNode::visit() 0x6A9F26AC cocos2d::CCDirector::drawScene() 0x6A9B29AE cocos2d::CCApplication::OnTimerExpired(Osp::Base::Runtime::Timer&) 0x6C02BCA0 Osp::Base::Runtime::Timer::OnMatrixTimerExpired(void const*, void*, unsigned long) 0x69E7905A 0x0005B05A+mbase.so 0x69E76A70 Event_fire2 0x69E7A694 ThreadPi_getStackSize 0x69E7A694 ThreadPi_getStackSize 0x40028134 [Platform Fns] 0x69E79A40 Event_processPi 0x69E7A694 ThreadPi_getStackSize 0x400B5F62 [Platform Fns] 0x69E76B44 Event_runMainloopEx 0x6A98E4A0 0x0019E4A0+TestCocos2dx.exe 0x6C0FD45E virtual thunk to Osp::App::__AppExecutable::OnStart(Osp::Base::Runtime::_EventDispatcherEventArg const&) 0x6C02AEFC Osp::Base::Runtime::__EventDispatcherCore::Start() 0x6C0FA9B8 Osp::App::__AppExecutable::Run() 0x6C102648 Osp::App::Application::Execute(Osp::App::Application* (*)(), Osp::Base::Collection::IList const*, Osp::App::AppAttributeType) 0x6A98FD78 non-virtual thunk to cocos2d::CCApplication::OnKeyLongPressed(Osp::Ui::Control const&, Osp::Ui::KeyCode) 0x6A98FD78 non-virtual thunk to cocos2d::CCApplication::OnKeyLongPressed(Osp::Ui::Control const&, Osp::Ui::KeyCode) 0x40202B50 [Platform Fns]

Although, the LabelTest does not crash on its two first test cases (LabelAtlasTest and LabelAtlasColorTest), it does not display the labels created by CCLabelAtlas.

OS: Win7 x64
bada sdk: 2.0.5
cocos2dx: 1.0.1-x-0.12.0
target resolution: HVGA

Thanks from advance!

Best regards

Ok, I will check this issue later. :slight_smile: Thanks.