Label overflow shrink bugged on iOS

Hello,

I’ve made a project that I’m planning to deploy on Android and iOS. Most of the core functions work on both platforms, but on iOS there are some inconsistencies with labels.

I’ve enabled the wrap text option and set the overflow property to shrink for my labels and all of them work on Android, but on iOS it seems that some don’t render lines besides the first one when they have more than 1. Since most of the labels will be used in prefabs and there is no way for me to know what the appropriate font size will be, this is a major problem as text is stripped and the player can’t understand what is going on.

Here are 2 sets of screenshots to demonstrate the problem:

Android screenshots:

iOS screenshots:

As you see sometimes the text is rendered, sometimes - not (don’t pay attention to the missing test 111 and test 222 - they are images and just not copied to the other project).

Yeah, it would be great to have an update on this bugs. This is very annoying.

Given that a bug related to fonts was fixed recently, is there any chance that this will be fixed soon as well ?

Any update on the situation?

This is a deal-breaker for iOS since it renders the game unusable.

This bug should be fixed in v1.5

Thank you!